Project:
    INTERPLAY


RIDE

Label: Wichita


2024

    —



    Music Videos
















     Credits:
     Art & Design:
    Cal Bain & Andreas Brooks
   Motion Graphics:
    Cal Bain    
   Illustration:
    Cal Bain &  Andreas Brooks
    Typography & Packaging:
    Andreas Brooks
  
    Creative Direction:
    Cal Bain & Andreas Brooks,
    with Laura Taylor & RIDE 

    Catagories:
    Album Artwork
    Singles Artwork
    Music Videos
    Visualisers (After Effects)

        Projects


    Project:
    YOTTO


Growth Remixes

Label: Odd One Out


2023-24

    —
    Motion



   Artwork



    Role:
    Concept Artist
    Visual Designer
    Animator
  Catagories:
  3D Modeling (Daz)
  Portraiture
  3D Rendering
  Motion Graphics (Blender)
  Compositing (After Effects)


Franky Wah, Joris Voorn, Nils Hoffmann, TIBASKO, SOHMI, TH;EN, Nicky Elisabeth

 

   Development



    Projects

    Project:
    YOTTO


Growth Album
& Tour Visuals

Label: Odd One Out


2023

    —
    Artwork



    Role:
    Concept Artist
    Lead Visual Designer
    Animator
  Catagories:
  Album Campaign
  Creative Direction
  3D Modeling
  Motion Graphics (Blender)
  Compositing
  Editing (After Effects)

    Projects

    Project:
    Cubicolor


Easy Mark

Label: Anjunadeep


2023

    —

    Music Video










    Still Frames



    Role:
    Director
    Animator
    Writer
  Catagories:
  Motion Graphics
  Character Design
  3D + Animation (Blender)
  Compositing (After Effects)
  Editing (Premiere)

    Tim’s Letter from the band


“So my idea was something being chased. I imagined it as an animal being chased by another animal... maybe we don't even see the predator, it's just a presence or a threat that's always unseen. Could be moments where it stops running and watches the forest to see if it's still being chased, then sprints off again...

Would really lend itself to a gaming aesthetic as it's basically third person running through a world. The landscape can keep changing and can be as magic as you like.

In the song the prey wants to be caught, and maybe in the end the predator is himself all along, so perhaps in the game the big reveal is the thing chasing the animal [-character] was itself all along! Just a thought, but that was the imagery in my head when writing.”

    Concept / Treatment



    My Thoughts


“I tried to design the environment and camera movements to feel like a computer game, hopefully lending a sense of immersion to the viewer, the same feeling you get when playing games...

I love the ‘low-poly’ look. Influenced by experiencing it in many indie games. It is only achievable in 3D, it’s high definition, crisp and sharp, yet visually it’s not realistic and it’s purposefully not detailed - its definitively minimal, so I always feel it invites me as a viewer to fill in the blanks with my own imagination, and I just love that, the idea of participation, and thought it would suit Cubi’s music perfectly...” - Cal Bain

    Development


    Character Design


    Thank You!


“To see things you imagined brought to life in this way takes a true artist and Cal is just that, a wonderful mix of playfulness, artistry, commitment and technical wizardry, something we aspire to musically in Cubicolor!

To see his work evolve over the years we’ve worked together is so exciting to watch and we are very blessed to have him on our team and so excited to share this video with the world.” - Tim Digby-Bell



        Projects


    Project:
    YOTTO


Growth Singles

Label: Odd One Out


2022-23

    —
    Single Covers Art



    Motion



    Role:
    Concept Artist
    Visual Designer
    Animator
  Catagories:
  Matte Painting (Artbreeder)
  3D Modeling (Daz)
  Portraiture
  3D Rendering
  Motion Graphics (Blender) 
  Compositing (After Effects)


    Development



YOTTO, Booka Shade, MØØNE, SØNIN, AunA


    Projects
Cal Bain [Ltd]
UK Company Number:  08477649
© 2024