Project:
INTERPLAY
RIDE
Label: Wichita2024
—
Music Videos
Credits:
Art & Design:
Cal Bain & Andreas Brooks
Motion Graphics:
Cal Bain
Illustration:
Cal Bain & Andreas Brooks
Typography & Packaging:
Andreas Brooks
Creative Direction:
Cal Bain & Andreas Brooks,
with Laura Taylor & RIDE
Catagories:
Album Artwork
Singles Artwork
Music Videos
Visualisers (After Effects)
Projects
Project:
YOTTO
Growth Remixes
Label: Odd One Out2023-24
—
Motion
Artwork
Role:
Concept Artist
Visual Designer
Animator
Concept Artist
Visual Designer
Animator
Catagories:
3D Modeling (Daz)
Portraiture
3D Rendering
Motion Graphics (Blender)
Compositing (After Effects)
3D Modeling (Daz)
Portraiture
3D Rendering
Motion Graphics (Blender)
Compositing (After Effects)
Franky Wah, Joris Voorn, Nils Hoffmann, TIBASKO, SOHMI, TH;EN, Nicky Elisabeth
Development
Projects
Project:
YOTTO
Growth Album
& Tour Visuals
Label:
Odd One Out
2023
—
Artwork
Role:
Concept Artist
Lead Visual Designer
Animator
Concept Artist
Lead Visual Designer
Animator
Catagories:
Album Campaign
Creative Direction
3D Modeling
Motion Graphics (Blender)
Compositing
Editing (After Effects)
Album Campaign
Creative Direction
3D Modeling
Motion Graphics (Blender)
Compositing
Editing (After Effects)
Projects
Project:
Cubicolor
Easy Mark
Label: Anjunadeep2023
—
Music Video
Still Frames
Role:
Director
Animator
Writer
Director
Animator
Writer
Catagories:
Motion Graphics
Character Design
3D + Animation (Blender)
Compositing (After Effects)
Editing (Premiere)
Motion Graphics
Character Design
3D + Animation (Blender)
Compositing (After Effects)
Editing (Premiere)
Tim’s Letter from the band
“So my idea was something being chased. I imagined it as an animal being chased by another animal... maybe we don't even see the predator, it's just a presence or a threat that's always unseen. Could be moments where it stops running and watches the forest to see if it's still being chased, then sprints off again...
Would really lend itself to a gaming aesthetic as it's basically third person running through a world. The landscape can keep changing and can be as magic as you like.
In the song the prey wants to be caught, and maybe in the end the predator is himself all along, so perhaps in the game the big reveal is the thing chasing the animal [-character] was itself all along! Just a thought, but that was the imagery in my head when writing.”
Would really lend itself to a gaming aesthetic as it's basically third person running through a world. The landscape can keep changing and can be as magic as you like.
In the song the prey wants to be caught, and maybe in the end the predator is himself all along, so perhaps in the game the big reveal is the thing chasing the animal [-character] was itself all along! Just a thought, but that was the imagery in my head when writing.”
Concept / Treatment
My Thoughts
“I tried to design the environment and camera movements to feel like a computer game, hopefully lending a sense of immersion to the viewer, the same feeling you get when playing games...
I love the ‘low-poly’ look. Influenced by experiencing it in many indie games. It is only achievable in 3D, it’s high definition, crisp and sharp, yet visually it’s not realistic and it’s purposefully not detailed - its definitively minimal, so I always feel it invites me as a viewer to fill in the blanks with my own imagination, and I just love that, the idea of participation, and thought it would suit Cubi’s music perfectly...” - Cal Bain
I love the ‘low-poly’ look. Influenced by experiencing it in many indie games. It is only achievable in 3D, it’s high definition, crisp and sharp, yet visually it’s not realistic and it’s purposefully not detailed - its definitively minimal, so I always feel it invites me as a viewer to fill in the blanks with my own imagination, and I just love that, the idea of participation, and thought it would suit Cubi’s music perfectly...” - Cal Bain
Development
Character Design
Thank You!
“To see things you imagined brought to life in this way takes a true artist and Cal is just that, a wonderful mix of playfulness, artistry, commitment and technical wizardry, something we aspire to musically in Cubicolor!
To see his work evolve over the years we’ve worked together is so exciting to watch and we are very blessed to have him on our team and so excited to share this video with the world.” - Tim Digby-Bell
To see his work evolve over the years we’ve worked together is so exciting to watch and we are very blessed to have him on our team and so excited to share this video with the world.” - Tim Digby-Bell
—
Projects
Project:
YOTTO
Growth Singles
Label: Odd One Out2022-23
—
Single Covers Art
Motion
Role:
Concept Artist
Visual Designer
Animator
Concept Artist
Visual Designer
Animator
Catagories:
Matte Painting (Artbreeder)
3D Modeling (Daz)
Portraiture
3D Rendering
Motion Graphics (Blender)
Compositing (After Effects)
Matte Painting (Artbreeder)
3D Modeling (Daz)
Portraiture
3D Rendering
Motion Graphics (Blender)
Compositing (After Effects)
Development
YOTTO, Booka Shade, MØØNE, SØNIN,
AunA
Projects